"VertexLitGeneric"
{
	"$baseTexture" "models\weapons\view\pistols\deagle\deserteagle_2"
	"$envmap" "env_cubemap"
	"$envmaptint" "[.2 .2 .2]"
	"$basemapalphaphongmask" 	"1"
	"$phong" 			"1"
	"$phongexponent" 		"50"
	"$phongboost" 			".3"
	"$phongfresnelranges"		"[0.5 1.5 3.0]"//"[0.1 0.4 .8]"
	"$halflambert"			"1"
}
