 VertexLitGeneric 
{ 
	"$baseTexture" 			"models\weapons\view\pistols\m1911\1911" 
	"$envmap" "env_cubemap"
	"$envmaptint" "[.1 .1 .1]"
	"$basemapalphaphongmask" 	"1"
	"$phong" 			"1"
	"$phongexponent" 		"50"
	"$phongboost" 			".5"
	"$phongfresnelranges"		"[0.5 1.5 3.0]"//"[0.1 0.4 .8]"
	"$halflambert"			"1"
}