"AddonInfo"
{
	"name" "FA:S 2.0 Alpha SWEPS - Pistols"
	"author_name" "author"
	"info" "[url=http://steamcommunity.com/sharedfiles/filedetails/?id=180507408]Requires FA:S 2.0 Alpha SWEPs! (Click here)[/url]
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=180507408]Requires FA:S 2.0 Alpha SWEPs! (Click here)[/url]
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=180507408]Requires FA:S 2.0 Alpha SWEPs! (Click here)[/url]

This is an optional SWEP pack that adds more pistols to the official FA:S 2.0 SWEPs pack that I worked along with the developers of the mod, to make sure that it matches their tastes.
The base is written completely from scratch.

In case you're interested, [url=http://www.firearms-source.com/]get the source mod here.[/url]

This optional pack adds 4 more pistols:
	- Desert Eagle
	- M1911
	- OTS-33 Pernach
	- P226


Features:
	- Weapon attachment system (sights, suppressors, extended magazines)
	- Dynamic accuracy
	- Dynamic recoil
	- Surface penetration
	- Surface ricochet
	- Sprinting
	- Near-wall
	- Holstering (takes a while to put a weapon away)
	- First-time draw animations
	- Unique weapon reloads for weapons like SKS, Raging Bull, M24
	- Unique weapon behavior for weapons like M24, M3 Super 90
	- Shell ejection
	- Bullet chambering
	- Empty/full reloads
	- Reload duration depends on amount of ammo in the weapon
	- Custom viewmodel movement when walking, sprinting, reloading + sprinting, standing still
	- Custom viewmodel sway
	- Custom ammo indicator
	- Firemodes (full-auto, semi-auto, bursts, etc.)
	- View bob during reloads
	- Weapon proficiency (after using a certain weapon for a long time you become proficient with it and as a result reload faster)
	- Custom ammo types (5.56x45MM, 7.62x39MM, 7.62x51MM, etc.)
	- World models
	
Controls:
PRIMARY ATTACK KEY - fire
SECONDARY ATTACK KEY - take aim
RELOAD KEY - reload/check magazine, firemode
CONTEXT MENU KEY (default is C) - open customization menu; while aiming down a scope - peek away from the scope
USE KEY + RELOAD KEY - change firemode
USE KEY + SECONDARY ATTACK KEY - check magazine and firemode
USE KEY + PRIMARY ATTACK KEY - quick grenade (requires the FA:S 2.0 Miscellaneous pack!)

Known issues:
Upon spawning the weapon for the FIRST TIME, your deploy sounds will be slightly delayed, based on the amount of time it took to load the models

Console variables/commands:
fas2_differentorigins <0 - 1> - if set to 1, will use slightly different weapon origins. CLIENTSIDE.
fas2_handrig <0 - 1> - if set to 1, weapons will use a sleeve along with different gloves; changes apply upon new weapon equip. CLIENTSIDE.
fas2_handrig_applynow - applies the selected hand rig instantly (without having to get a new weapon). CLIENTSIDE.
fas2_nohud <0 - 1> - if set to 1, it will disable the HUD elements that pop up when you reload. Requested feature. CLIENTSIDE.
fas2_profgain <0 - 1> - controls the amount of proficiency increase with each reload. SERVERSIDE.
fas2_holdtoaim <0 - 1> - if set to 1, then releasing your secondary attack key while aiming will go back to hip-fire."
}