 VertexLitGeneric 
{ 
	"$baseTexture" 			"models\weapons\view\pistols\p226\p226.vtf" 
	"$basealphaenvmapmask" "1"
	"$PhongAlbedoTint" "1"
	"$envmap" "env_cubemap"
	"$envmaptint" "[.1 .1 .1]"
	"$basemapalphaphongmask" "1"
	"$phong" "1"
	"$phongtint" "[1 1 0.7]"
	//"$phongexponenttexture" "models\weapons\v_models\p226\p226.vtf"
	"$phongexponent" 		"50"
	"$phongboost" "1"
	"$phongfresnelranges" "[0.5 1.5 3.0]"//"[0.1 0.4 .8]"
	"$halflambert" "1"
}