"VertexLitGeneric"
{
	"$baseTexture" "models\player\shocktrooper\trooper"
	"$envmap" "env_cubemap"
	"$envmapcontrast" 1
	"$selfillum" 1
	"$bumpmap" "models\player\shocktrooper\trooper_n"
	"$envmapsaturation" "[0.2 0.2 0.2]"
	"$normalmapalphaenvmapmask" 1
	"$nocull" 1
}
